Kingmaker (New Paltz)

Twin Tragedies

Game date: June 16th, 2012

Arodus- (late summer) 4711

The heroes follow the trail of the missing twins and encounter Edelyne (“Eddie”) hooded and tied to a tree. After freeing her, they encounter a large mountain lion and a mad hermit responsible for the attack on the twins. After killing them, they discover that the hermit has killed not only Cassandra, Eddie’s twin, but also others, each buried in a shallow grave near the hollowed out oak tree he calls home. The party returns to Stag’s End after bringing the girl and her dead sister back to their parents’ home.

Back home, they discover that another tragedy has befallen their kingdom, with a shepherd boy and some livestock having been slain. Through some detective work, they discover that it is a werewolf who has been in town for a couple of days. They wait for nightfall to catch him before he can kill again. During combat in which Micaela is wounded to the brink of death, they cut the werewolf down. They administer wolfsbane to both Micaela and the werewolf (now back in human form), and both seem to handle the poison’s effects well. The bedraggled man is a barbarian named Kundal, who thanks the party for helping him, and accepts an offer to help the kingdom as an aide to the Marshal.

During the next month, the Council realizes that the kingdom is essentially broke, despite a newly opened peridot mine on the western shores of Lake Candlemere. They do find that previous promotions to find a suitable replacement for Svetlana as Magister have attracted someone for the post [details to come]. In addition, someone in the kingdom has created a work of art [or something] that brings a little much-needed cashflow and stability to the realm [details to come].

Finally, Drispeera gives birth to a boy, with dark skin, white hair, purple eyes, and tiny horns.

Witch Hunt

Game date: February 25th, 2012

Erastus-Arodus (mid-summer) 4711

The heroes expand the borders of Candlemere by incorporating land to the north, including the town that used to be Oleg’s Trading Post. Svetlana has given birth to a healthy baby daughter, whom they name Natalya.

They learn of the disappearance of two twin sisters from their home on the shores of the Tuskwater. They investigate an old woman suspected to be responsible, called “The Swamp Witch” by the locals. They find her hut and call out, but with no reply, they burn it down and defeat the guardian of the hut, an animated scarecrow. The party then follows a trail, which leads them to the old woman. She attempts to flee and a fight ensues, resulting in her death. It becomes clear from the evidence afterward that she probably had nothing to do with the girls’ disappearance. The fallout leads to an argument among party members about how to handle the situation.

Returning to the girls’ home, they discover several-day-old tracks leaving the house, and begin again to locate the missing twins.

Building a Kingdom

Game date: December 9th, 2011

Neth 4710 – Sarenith 4711

The PCs receive a second charter from the Swordlords of Restov, granting them the right to rule the land that they’ve tamed, along with provisions to help establish their fledgling kingdom. They decide to name their kingdom Castemere after the waters to the south of the Tuskwater, and to establish their first city on the location of the Stag Lord’s fort. Leadership positions are assigned by collective assent of the heroes, with Reikye filling the role of Baron.

Over the next eight months, the group builds its city and expands the borders of Candlemere to include both bodies of water, much hillside, and the abandoned gold mine. In total, the kingdom currently encompasses 875 square miles.

At the beginning of summer, their kingdom claims roughly 4,000 inhabitants and large swaths of farmland. They have also put down some initial banditry, and benefited from a month-long visit from the dashing Gaspar Tellick, a well-known swordsman of devastating skill hailing from the nation of Mivon to the south.

Completing the Charter

Game date: September 23rd, 2011

5 Neth 4710 – 12 Neth 4710

In the first half of Neth, the heroes finish exploring and making safe the remaining regions covered in their charter. This includes the discovery of a dead unicorn to the west, its horn removed and untouched by decay. They also discover:

  • A boggard named Garuum who speaks little common but simply wants to be left alone in his lair with two slurks
  • A cairn apparently built by a barbarian tribe long, long ago.
  • An overgrown statue of Erastil, found about 25 miles to the west of the Temple of the Elk.
  • A trio of tatzlwyrms whose den spanned a portion of the Skunk River

After completing their charter, they return to Oleg’s Trading Post to rest and recuperate. They find that the reduced bandit activity has led to a small surge in traffic and business at and around the trading post.

Exploring the Greenbelt

Game date: August 27th, 2011

21 Lamashan 4710 – 5 Neth 4710

Over the course of two and a half weeks, the party explores much of the remainder of the chartered territory in the Greenbelt. Oleg’s Trading Post has undergone some changes since they last visited, including work on a second floor to the guest house and a barracks outside of the current palisade for Kesten Garess’s men.

In their travels, the heroes encounter the following:

  • A giant dire boar named Tuskgutter which has occasionally killed or maimed trappers and hunters in the area. They killed the beast and returned its head to Vekkel Benzen, who promised his longbow and arrows (plus some head cheese!) in return.
  • A trio of aggressive giant frogs near some sulfurous hot springs. The PCs left the frogs alone.
  • An abandoned gold mine that could be brought back to functionality with sufficient investment
  • An ancient barbarian cairn
  • The trapper Breeg Olivanch was found dead near one of his traps. The fey Tyg Tigger-Tut and Perlivash fessed up to having sprung the trap on him in payment for his cruelty.
  • A large patch of fangberries, which also served as home to several swarms of chew spiders, which were quickly dealt with by the party. The fangberries were returned to Bokken, who uses them to give both flavor and potency to his healing potions.

Current time and location: mid-day on 5 Neth, having just returned to Oleg’s. There is one remaining section of the Greenbelt that the party must explore and map to complete the charter.

The Stag Lord's Fort, part II

Game date: June 18th, 2011

21 Lamashan 4710
Weather: (early morning pre-dawn, cloudy)

  • After Woody returns with information about the secret entrance to the fort, the group plans its assault. They are accosted by five zombies on their way up the hillside, but dispatch them quickly and race to the entrance. The sentry at the closest watchtower spots them during the melee but he is quickly brought down by two arrows from Micaela and Horace.
  • The passageway below takes them to underneath a wooden staircase where they emerge undetected by the bandits. Scouting ahead, Woody runs into Akiros Ismort, a bandit claiming to be the Stag Lord’s second-in-command though he seems torn about being in the position, or even with the bandits at all. After a few tense moments, Akiros declares that he is switching sides and tears off his stag-head amulet.
  • The first into the Stag Lord’s chamber is Drispeera, whose attempt to charm him goes awry when she suggests he take off his helmet. A fight ensues, but the Stag Lord is cornered and quickly destroyed, as are several of the bandits that come to his aid. His head is removed and his room looted.
  • Meanwhile, most of the other bandits, sensing that the Stag Lord’s reign over the region is quickly ending, flee the fort. This includes a gigantic lummox named Aucks and a dark, wiry looking man who pauses to unleash an owlbear before leaving. The party quickly kills the beast, helped by vicious attacks by Roger with his double axe.
  • The party scopes out the rest of the fort, and Akiros leads them down into a cellar where an old human wearing rags seems to live. He turns out to be the Stag Lord’s father and like most of the bandits, he flees when given the opportunity.

Current time and location: early morning on 21 Lamashan inside the Stag Lord’s Fort

The Stag Lord's Fort part I

Game date: May 7th, 2011

19 Lamashan 4710
Weather: Sunny and cool, a pleasant fall day

  • The party aids Chief Sootscale in defeating the interloper shaman Tartuk. Upon his death, the body of Tartuk morphs from kobold to gnome with hair of bright purple (the same color as the scales his kobold form had). The party leaves Chief Sootscale to reestablish control over his tribe – he announces his plan to root out and destroy the rest of the mites still living in their lair under the old sycamore.
  • From there, the group heads southwest toward the fort of the Stag Lord, crossing the wide Shrike River at a shallow point on their way.

20 Lamashan 4710
Weather: Cloudy with a drizzle

  • At the end of the day, they come upon the hill upon which the Stag Lord’s Fort sits. Woody approaches the fort at night while the rest of the party watches from a copse of trees on a nearby hill. Woody discovers a stone hatch that leads down and (presumably) under the palisade of the fort. He is attacked by undead coming up from the earth on the hillside as he is heading back to report. Several arrows also whistle by in the darkness, but Woody is unharmed and the undead do not follow him into the valley and back to the party.

Current time and location: early morning on 21 Lamashan on a wooded hill about 300 feet away from the beginning of the path up to the fort, and about 600 feet away from the fort itself

Cramped Quarters

Game date: April 9th, 2011

15 Lamashan 4710

  • (in the mite lair under the old sycamore) The party, along with Mikmek, the recently freed and overexcited kobold, more or less fell one by one into a chasm, disturbing a 30 foot long centipede. Drispeera took a single and particularly nasty bite from the creature. From all vantage points, it looked to be fatal. Miraculously, she opened her eyes moments later and was carried to safety by Micaela. It wasn’t pretty, but in the end, all the party survived and clambered out of the rift.
  • From there, they encountered the leadership of the mites in the form of a larger-than-usual mite riding atop a much-larger-than-usual tick. Combat was less messy this time, and the party decided to rest in this room for the night. It is here that Mikmek was reunited with his tribe’s holy statue and accidentally revealed that his tribe of kobolds was under the sway of a mysterious purple-scaled shaman named Tartuk, who apparently delighted in spreading fear and demanding sacrifices in the name of “Old Sharptooth”.

16 Lamashan 4710

  • The heroes ascended to a chamber which housed several mites and several large (but manageable) centipedes, who were quickly dispatched. There was one more chamber which contained half a dozen or so mites, none of them appearing to be much of a threat, but by that point the group had had enough of the little blue monsters and left the lair. Outside, they found it to be a comfortable mid-autumn day.

17-19 Lamashan 4710

  • The heroes finished exploring the surrounding terrain, and took their time heading to the Sootscale Caverns. Outside, they found a mite caged in a tangle of sticks and bones, and a single guard named Nakpik, who escorted them all to the common room to meet with Chief Sootscale. The chief took the statue and dashed it upon the cavern floor and called to his people to rise up against the interloper Tartuk. The heroes were invited to join in.

Current time and location: mid-morning on 19 Lamashan in the common room of the Sootscale Caverns

Spider, Mites

Game date: March 12th, 2011

12 Lamashan 4710

  • Having found Breeg’s traps, but not Breeg himself, the party decides to return to Oleg’s Trading Post to do a little trading.
  • Oleg asks about Svetlana’s ring, but the heroes have not yet seen it. Kesten Garess also greets the party with a reward of 400 gold pieces from the Swordlords in return for the reduced bandit activity in the area.
  • A female human mystic named Kyragives the party a Harrow reading, including private readings for each of the heroes. She does not charge for this service, as she sees their future actions as particularly important to events in the region.
  • They also meet up with Bokken who sells them several potions. Bokken remarks that he is running low on fangberries, which make his healing potions slightly more potent.
  • Jhod Kavken stays behind, but promises to provide healing and other spellcasting whenever they are back at Oleg’s. He also has plans to set up a small workshop at the trading post to begin making minor magical items that might be of value.

13 Lamashan 4710

  • The party sets off to find The Stag Lord’s fort to the south. They encounter an area with scattered bones of animals and humanoids and are quickly ambushed by a giant trapdoor spider. In the lair of the spider, they find a crude drawing of a dead tree with a red “X” written in blood at the base of the tree.

14 Lamashan 4710

  • Continuing south, the heroes come upon a dead oak tree that matches the map they found the previous day. It appears to have been struck by lightning and resembles a huge, eerie claw reaching up toward the heavens. In the base of the tree, they find a small cache including a wand, a silver ring, a dagger, and a ruined spellbook.

15 Lamashan 4710

  • The party comes across another tree standing alone atop a small hill. This one, a sycamore, is alive, if barely, with leaves sprouting from just a few of its longest branches. From the fey Perlivash and Tyg Tigger-Tut, they know this to be the home of the mites that had stolen some treasure from the bandits a couple of weeks ago. The heroes decide to investigate and encounter mites in two chambers. In the second, they rescue Mikmek, who is both grateful for their aid and (after being healed and armed with a dagger) particularly enthusiastic about being able to help pay the mites back for their deeds. He promises “many treasures” for helping him reclaim the holy statue of his tribe (the Sootscales) that was stolen by the mites.

Current time and location: early evening on 15 Lamashan in the torture chamber of the mite lair

Bears, and wolves, and fey

Game date: January 14th, 2010

8 Lamashan 4710

  • During Woody’s watch in the early morning hours, he is magically put to sleep for a few moments, during which time a mustache is drawn on his face, bunnies are placed in Micaela’s and Roger’s packs, and a hunk of cheese is placed next to Horace (the ratkin). When everyone awakes, they decide to give an offering of gold coins and a silver necklace to the fey. Perlivash the faerie dragon and Tyg Tigger-Tut the grig happily accept and tell the heroes about several sites in the region, including the overgrown temple to the west and an area full of unmarked bear traps to the northwest.
  • Jhod tells the heroes that he is going (with or without them) to the temple, which must be the site Erastil has been sending him visions of, after which he plans to return to Oleg’s Trading Post. The PCs agree to accompany him there. At the Temple of the Elk, they dispatch a demented brown bear, Jhod taking a more active, courageous role than usual. Upon being slain the bear turns into an old man who gives a sigh of relief as his body crumbles to dust. The temple brightens and an algae-covered pool turns clear, revealing a magic longbow and finely made arrows.
  • The PCs continue to explore the surrounding area and return to the Temple of the Elk to camp for the night, where they are set upon by a pack of wolves.

9 Lamashan 4710

  • The heroes head northwest in search of the unethical trapper. They encounter a lone hunter in the woods named Fenn, who tells them that the trapper’s name is Breeg Olivanch.

10-11 Lamashan 4710

  • The heroes continue traveling northwest, and they disarm a number of bear traps, but find no recent activity or sign of Breeg.

Ending point – end of 11 Lamashan 4710, in hex where unmarked traps used to be, everyone is at full hp


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